

The other thing that goes into making a certain kind of atmosphere in a game is none other than sound. Within every new room is an abundance of new and wondrous artwork and it serves to only further a player’s curiosity. Rather, the world of Tormentum is SO visually bizarre, that its quite inviting. The interesting thing about the way in which the visuals work is that they manage to be ominous and foreboding without having terror as the driving force behind them. Those who have played either of the infamous “Darkseed” games will notice the similarities between its “Dark World” (which was actually created by Giger himself), and the visuals of Tormentum. Giger, and and is replicated in an extraordinary manner. The art style is EXTREMELY reminiscent of the late H.R. While the gameplay is good, the atmosphere of Tormentum: Dark Sorrow is quite possibly the driving force behind the game. The considerable amount of thought that needs to go into each and every puzzle helps to extend the longevity of the game in a healthy way. While certain things can be carried around, the game never burdens you with more than just a handful of trinkets, making the game much less confusing. Devoid of things such as beginner’s traps and choices that force you to restart the entire game, the game challenges you to constantly stop, examine your surroundings, and think. The game is, to put things simply, firm but fair. While they are indeed challenging, nothing ever seems to get to the point of being unfairly so. The puzzles are done quite well, overall. As players navigate through the bizarre world within the game, they will constantly be faced with new challenges to overcome. Tormentum, as many Point and Click Adventure games, focuses on exploration and puzzle-solving. Tormentum: Dark Sorrow is a darkly-themed Point and Click Adventure game that puts you in control of an amnesiac man as he tries to escape from the mysterious fortress in which he has been imprisoned.

You begin searching for a way out of the prison cell, and thus Tormentum: Dark Sorrow begins. You need to find out where, and who, you are. It would be so easy to give up and accept your fate that you don’t at all understand. Torture? Salvation? Did you do something wrong? What exactly is happening? Things looks dark very dark. A man soon walks up to your cell and begins rambling about salvation and torture being the only way. The entire place seems twisted and warped, cold and ever-judging. Skeletons are littering the ground, and bones are everywhere.

As you examine your surroundings, you discover that this isn’t just an ordinary cell things are very wrong. Imagine waking up in a prison cell with no memory of who you are, or what you could have possibly done to get here. Sometimes the only way to reach the light is to walk the path of darkness
